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I know how to do both of these, and could write up a mini primer for each, but that takes a long time and a lot of patience. If you're interested in databases, you'll want to take a look at LuaSQL lite. If you're interested in doing GUI stuff, you'll want to learn CSS before Mudlet's Geyser. Table.insert(tableName, location, value ) It has an optional parameter that tells it where in the table the value should be added. Returns the number of items within a table.Īgain, like our function example, index_of works nearly the same way, except that it returns a value or nil.Īdds a value to a table. Like our function example, contains works nearly the same way, except it returns no value, only true or false.
![mudlet variables mudlet variables](https://wiki.mudlet.org/images/d/da/Saving_variables.png)
I don't often use table functions aside from getn, insert and remove, but these will provide you with extra mobility when dealing with your coding. but there are two similar functions to this for tables that exist. Could be very useful if you're trying to determine if you should add something to a table or not!. The variable, a, can then be used in the template to output Velocity. The above looks through a table and if the item you're looking for is in the table, will return the index (or key) for it. in snow is just as essential as it is in mud, but is more variable. I cannibalized the following example from another IRE game's forums, though I can't recall which or who wrote it. Let's consider some specific examples : In. However, you can pass variables into the function and do things with them, and then have the function return a value as well.įunction someOtherFunctionName (var1, var2, var3 ) Functions are best if you plan to repeat certain steps over and over. Reverse the order of characters in a string:įunctions make life a lot easier, and I've opted to avoid them until this point because I was hoping you'd get a hang of everything up until this point, first. If you want to learn more about patterns for gsub, take a swing over to this page. SomeStr = someStr:gsub("He%-Who%-Must%-Not%-Be%-Named", "Voldemort") He-Who-Must-Not-Be-Named needs his reign ended, now!" This will force them all to re-compile and should make mudlet realize the lua files are where they need to be.SomeStr = "He-Who-Must-Not-Be-Named is an evil man. If the GUI won't populate when you import it, go to Scripts and click on each script, starting with the Vyzor scripts. Alternatively, just unzip the package and use the xml in there. mpackage is a standard zip file, so winrar/winzip/etc can open it). Added an MCCP flag to make integration with the snippet easier. Added support for the new Mudlet GUI autoinstaller. Cleaned up the code, adding consts and fixing -ansi and -pedantic warnings. Renamed VARIABLES to SENDABLEVARIABLES as described in the latest MDSP spec.
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xml file and import this from the triggers, aliases, timers, buttons, scripts, or keys interface in mudlet, then extract the Images folder from the. Added a new REPORTEDVARIABLES list, as described in the latest MSDP spec. You may encounter a LUA error upon attempting to install the. Edit the variables/send commands in here to make it work for your setup. The Regent Count Reset alias initalizes the reagent counter. NOTE: this is due to a bug in mudlet where for some reason it fails to load images properly from the homedir.ħ) Log out of Materia Magica then log back in 5) Browse to MMGUI.mpackage, click on it, and click openĦ) Move the images folder from your mudlet home dir (c:\users\\.config\profiles\\MMGUI) to c:\